How to play Kakuro
Kakuro is a crossword where the clues are totals and the answers are digits. Four rules, a handful of patterns, and you can solve your first grid today.
The rules
- Fill every white cell with a digit from 1 to 9.
- A run is a line of white cells, across or down. The clue at its start gives the run's total.
- A digit can't appear twice in the same run.
- There is exactly one solution, and you can reach it by logic. No guessing.
Reading a clue cell
- Above the slash
- The across clue: the total of the run to its right. Here, 16.
- Below the slash
- The down clue: the total of the run beneath it. Here, 7.
The sum rule
Because digits in a run must be different, most totals can be made only a few ways. Knowing them is most of the game. Take a run of two cells:
- 4 in 21 + 3 only. 2 + 2 repeats a digit.
- 10 in 24 + 6, 3 + 7, 2 + 8, 1 + 9. Never 5 + 5.
- 17 in 28 + 9 only.
Longer runs work the same way. The combinations chart lists every total for runs of two to nine cells, 502 sets in all.
Magic blocks
A magic block is a clue that can be made only one way. There are 34 of them, and they are where most solves begin. The short ones are worth learning by heart:
- 3 in 2 1 + 2
- 4 in 2 1 + 3
- 16 in 2 7 + 9
- 17 in 2 8 + 9
- 6 in 3 1 + 2 + 3
- 7 in 3 1 + 2 + 4
- 23 in 3 6 + 8 + 9
- 24 in 3 7 + 8 + 9
The pattern: the smallest and largest totals for each length, and the ones just inside them. A nine-cell run is always 1 to 9, and an eight-cell run is 1 to 9 minus one digit, so every eight-cell total is a magic block too.
A worked example
This is the grid from the app's tutorial. Six clues, seven cells, and three ideas: magic blocks, crossings and totals.
- 47312861310
1. Start with a magic block
The across 3 has two cells. Two different digits that make 3 can only be 1 and 2. The down 4 is the same kind of clue: only 1 + 3 works, because 2 + 2 repeats a digit. Clues with a single recipe like these are magic blocks, and they are the usual way in.
- 47318610
2. Look where runs cross
The top-left cell sits in both runs. The across 3 allows 1 or 2; the down 4 allows 1 or 3. Only 1 fits both, so it goes there.
- 4731286310
3. Use the totals
The across 3 now has a 1, so its other cell needs 3 − 1 = 2. The down 4 has a 1 as well, so the cell below needs 4 − 1 = 3.
- 47312863110
4. Cross again
The across 6 in three cells can only be 1 + 2 + 3, and the down 7 can only be 1 + 2 + 4. The middle cell is in both. Its across run already has the 3 and its down run already has the 2, so the only digit left for both is 1.
- 47312863121046
5. Finish each run
The across 6 has 3 and 1, so its last cell takes 2. The down 7 has 2 and 1, so its last cell takes 4. The final cell ends both the across 10 and the down 8: 10 − 4 and 8 − 2 both give 6.
From Gentle to Expert
Every puzzle is graded by the hardest technique it needs, so a tier name tells you what to expect. After each solve the app shows the key step, and a hint always names the technique it uses.
- Gentle
- Magic blocks, run candidates, intersections, naked singles and sum remainders, with plenty of ways in.
- Easy
- Everything in Gentle, plus hidden singles and min/max bounds.
- Medium
- Everything in Easy, plus must-contain digits, cannot-contain digits and combination elimination.
- Hard
- Everything in Medium, plus subsets in a run and run shaving, needed more than once.
- Expert
- Everything in Hard, plus area sums and parity, or short chains. Never a guess.